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Main Thread

Postby Baneful Wed Sep 13, 2017 6:37 pm

WE ARE HALLOWEEN wrote:[center] Image


Boys and Girls of Every Age,
Would You Like to See Something Strange?



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Baneful
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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:37 pm

WE ARE HALLOWEEN wrote:[center]Image[/center]

          Obey the ToS
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            No begging/whining/hinting about how unfair a game was, etc etc, it makes everyone in the thread uncomfortable!

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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:38 pm

WE ARE HALLOWEEN wrote:[center]Image[/center]
[center] It's always October in Halloween![/center]


        [size=11]

        Fourth of October, Webday the Fourth
        December 04, 2013 ( 12 - 04 -13)
        :!: Student/ Hunter/ Horsemen / custom IRL bribes are open!

        Twenty-Second of October, Moonday the Twenty-Second
        April 22nd, 2013 ( 02 - 22 -13)
        :!: IRL COMMISSIONS ARE OPEN for LIvidpeas, Lilwolfpard, Chimarii, demon_pachabel, and Kurotomato! Go check them out HERE! They will be open from NOW until April 25th at 11:59 PM PST! Also check page 2 for more upcoming events!

        [size=10] Eighteen of October, Moonday the Eighteenth
        Feb 18th, 2013 ( 02 - 18 -13)
        :!: IRL COMMISSIONS ARE OPEN for Kurotomato, Lilwolfpard, Chimarii, Oniongrump and Lividpeas! Go check them out HERE! They will be open from NOW until Feb 21st at 11:59 PM PST! Also check page 2 for Scarentines events!

        [size=10] Ninth October, Spiderday the Ninth
        Dec 9th, 2012 (12-09-12)
        :!: IRL COMMISSIONS ARE OPEN for Peas, Onnie, Al, and Lil! Go check them out HERE! They will be open from NOW until Dec 12th at 11:59 PM PST!

        [size=10] Second October, Tombsday the Second
        Oct 9th, 2012 (10-09-12)
        - FREE OCTOBER CUSTOMS ARE ON CHECK IT OUT HERE

        Seventh October, Curseday the Fifth
        July 5th, 2012 (07-05-12)
        - CUSTOMS are happening again very soon! Please check it out HERE!

        Third October, Webday the Twenty-First
        Mar 21th 2012 (03-21-12)
        - THE FOUR CLANS METAPLOT signups are open! Please go sign up HERE

        Second October, Spookday the Twenty-Sixth
        Feb 26th 2012 (02-26-2012)
        - TiH IS HIRING ARTISTS AND GMS! Please check it out HERE!
        - The Trials of the Four Clans event is also going live! Signups are now open! Check it out HERE!

        Second October, Frightday the Ninth
        Feb 9th 2012 (02-09-2012)
        - A NEWBIE FREEBIE RAFFLE FOR ALL NEWBIES IS OPEN! Go ahead and recommend your friends as well to it HERE

        Second October, Curseday the Second
        Feb 2nd 2012 (02-02-2012)
        - IRL BRIBE COMMISSIONS. For the first time ever, TiH is doing irl bribe commissions to help out the hardworking artists AND those who are interested in trying through irl payments instead of Gaia monies. Please check out more information HERE.

        First October, Spiderday the Twenty-First
        Jan 21th 2012 (01-2-12)
        - Haunted House Battlegrounds is now open! You can learn how to PVP battle HERE

        First October, Moonday the Sixteenth
        Jan 16th 2012 (01-16-12)
        - King Inversitle now has bribe slots open for a custom student OR Hunter! Check it out HERE
        - In addition 1999 is drawing to a close. You can read the conclusion and the player solos here!

        First October, Frightday the Sixth
        Jan 6th 2012 (01-06-12)
        - 1999 sign-ups are now open! What is 1999? Read about it here!
        - In addition read about our new open classroom system here!


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Baneful
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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:38 pm

WE ARE HALLOWEEN wrote:[center]Image

Image

Come with us and you will see,
This, our town of Halloween!


Image[/center]

The Story Of Halloween Town (Also read: The Little Scareling Primer)

[center]Image[/center]

        Hundreds of years ago, a creature called Jack Skellington presided over Halloween Town, ruling as the Pumpkin King. This is not his story, but it is his world.

        As years passed, Halloween Town's successes and failures garnered attention, both good and bad. The population was growing, and the town soon found itself with more monsters, ghosts, and other creepy-crawlies than it knew what to do with. In order to accommodate the constant influx of new creatures, the borders of the town slowly started to edge their way outward. Before long, Halloween Town was no longer a town but a city; no longer a city but a state; no longer a state but a country. Instead of remaining the tight-knit group it had always been before, it was suddenly an entire world unto itself.

        It was wonderful and it was awful. As large as their new world was, the people of Halloween found themselves at odds with each other, bored and restless. In a land full of strange creatures, it was difficult to be especially strange, to set oneself apart from the crowd. In order to do this, the inhabitants of Halloween started venturing out into the fleshy world more often, to toy with humans and distinguish themselves by gathering exorbitant amounts of FEAR.

        But even here there were problems. Two ghosts found themselves fighting for the same terrified child, huddled under its covers, and the ensuing mix-up would leave the girl laughing instead of weeping. A monster would step into its ancestral closet only to find a smelly creature already squatting in its most comfortable seat in the corner. A demon would lay a clever plan to trap a human's soul through a nefarious deal, and another would come in and cancel out all the hard work that he'd done.

        It was time for regulation. As much as the people of Halloween hated rules and orders, they realized the importance of organization. Laws were instituted: no traveling to the Human World without a passport, to limit the numbers out and about at any given time, so that everyone could have a chance to scare. In order to get that passport, knowledge was needed. Knowledge that could be acquired only from schools.

        And one school above all the rest...

        Amityville Academy.

        [center]Image[/center]

        Yet as the creatures of Halloween grew in power and influence, strengthened by their newfound unity, they found themselves attracting unwanted attention. Humans had spent centuries being victimized for Halloween's benefit - could anyone blame them for defending themselves and fighting back?

        Isolating themselves on an island within the Bermuda Triangle, on the edges between the Human World and Halloween, the human Hunters of Deus Ex Machina came together with only one goal: to protect humanity by extinguishing the darkness of FEAR.

        Working in concert with sentient weapons, former monsters transformed into (mostly) willing partners, the Hunters have given up ordinary human lives in order to defend the Human World from those who would destroy it. For, while many creatures in Halloween are content simply to scare, not harm, there are those who view humans as mere cattle to be enslaved and destroyed...

        [center]Image[/center]

        The Horsemen of the Lost Clan, also known as the Horsemen of the Apocalypse, are such beings - created through human FEAR of the end of the world, their goal is to bring about that fabled event and rule over all humanity. Though the Hunters have recently struck terrible blows against the Four Clans, destroying their former home and reducing them to refugees within Halloween, the Horsemen are tenacious creatures.

        Famine, War, Conquest, and Death: the former four clans make up the Lost Clan, four cultures forged to one new purpose by the Hunter's actions: revenge. Yet their desire for vengeance, and their brutal and cruel methods, sets them at odds with the very restraint and regulation that has made Halloween into a great power once more. Even within Halloween itself, not everyone is pleased with the Horsemen's chaotic plans...


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Baneful
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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:38 pm

WE ARE HALLOWEEN wrote:[center]Image

[center]Image[/center]


The World of Halloween[/center]

Ages ago, the resident ghouls and monsters created their tiny and homely abode of Halloween Town. Nowadays, it has expanded, and Halloween Town's tiny overpopulated borders grew and grew, until the whole place was simply Halloween! 'Halloween Town' now refers only to the original little town, the place where Halloween began.

The World of Halloween covers a huge area, filled with every creepy landscape imaginable: craggy mountain ranges covered in snow, pitch-black cave systems, smelly swamps, arid deserts, rolling plains, raging seas. Since everything is made from FEAR, everything has a spooky edge to it: there aren't any beautiful meadows of wildflowers, but there sure are 'beautiful' meadows of deadly nightshade, carnivorous plants, and other splendid Halloween flora. If humans have ever been afraid of it, Halloween's got it! There are also many different towns, villages, and smaller communities all around Halloween.

Halloween Town is not the only town in Halloween - but it is where everything started! The town has a long and storied history, with many points of interest for residents and tourists alike. It is also the home of Amityville Academy and its many students... which is where our story begins.


[align=right]»More about Halloween...[/align]


[center]Image

Amityville Academy[/center]

Amityville Academy is the oldest and most prestigious of Halloween's schools. Generations of students have walked its halls, only to later become some of society's most prominent citizens. With a little time and effort, students here can not only acquire the knowledge and passports needed to enter the fleshy world, but can also become as FEAR-rich as the most famous of Halloween frightmasters.

Learning to Scare: Amityville's dedicated staff of professors work long hours (in theory) to bring out the best of the worst aspects of their student. With a wide variety of classes available, students will be able to create a curriculum custom-fit to their particular needs. The addition of student-run clubs encourages students to expand their horizons and develop relationships, making it easy to indulge in even the strangest of hobbies.

'Life' on Campus: Amityville students are assigned dorms according to their species, as to cater to their personal comforts. Each dorm is separated and contained in a unique environment, and kept to its own private area of the Academy, both to aid in concentration and to encourage rivalries.


[align=right]»More about Amityville Academy...[/align]


[center]Amityville Academy Staff[/center]

The professors and staff of Amityville Academy are the Ultimate Authorities when it comes to life within the Academy's walls. What they say goes, and it's best not to argue, because not only do they hold advancement in their hands, but they're also really scary. Well, most of them. They teach classes, will help organize clubs and student-run events, award helpful students, and will mete out punishment [strike]when[/strike] if the time comes...

[align=right]»More about Amityville Academy's professors & staff...[/align]


[center]Image

Image

Every creature in Halloween can be classified into one of five factions, each one with unique species characteristics and special abilities. Click each faction's name to learn more about them!

Image Image Image Image Image[/center]

»Demons are Halloween's noble fiends. These prideful souls were considered the 'original' denizens of Halloween. They still consider themselves one step above and beyond the other factions, and enjoy flaunting their wealth and status as they pursue their great ambitions. Some may consider them stuck-up and pretentious.

»Ghosts are the souls of former humans, creatures, monsters, and just about anything that could call itself "alive" and had a soul. While they may seem shy and easily fade into the background, Ghosts have a cheery, welcoming culture and take care of their own. Beings such as elementals and spirits are also considered part of the Ghost faction.

»Reapers are the people of Halloween who look... well, very human! Lacking strange and monstrous bodies like many Halloween creatures, Reapers instead rely on magic, funneled through either their weapons or their familiars. Because of their human-like appearance, Reapers bear a heavy stigma in Halloween; however, they are exceptional at working 'under cover' in the Human World itself.

»Undead comprise any being that is technically not alive, yet not truly dead: they are capable of thought, motion, speech, and all those other lovely things, without any of that pesky breathing or heart-beating to get in the way. Undead are often viewed as stupid, slow, smelly creatures, and even the brightest, fastest, cleanest of undead have to deal with this pervading stereotype. Still, the great Pumpkin King Jack Skellington was undead, a point of great pride for all members of this faction.

»Monsters are the great catch-all faction of Halloween. From werewolves to tentacle beasts, any horrific being that doesn't fit into one of the other factions can find a home within monster-kind. Sheer variety, adaptability, and unpredictability are the greatest strengths of the monster faction. Monsters live loud and proud!


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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:38 pm

WE ARE HALLOWEEN wrote:[align=center]Image[/align]

[center]Image

[/center][center]The Island[/center]

The largest portal between Halloween and the Human World lies right within what is commonly known to humans as "The Bermuda Triangle". Situated in the middle of "nowhere" lies an island covered entirely by fog, home to Deus Ex Machina, a facility dedicated to protecting the Human World from extinction.

The island itself isn't very remarkable. Other than self sustaining, the only notable thing punctuating the place is a dormant volcano, and a pure white building that looks more like a temple than anything else glistening off the refracted sunlight. Large buildings and smaller walkways run off from all sides of the courtyard, there seems to be a training facility in the further back.

Though the sun burns intensely in the sky, a strange miasma covers the entire area. The buildings look bleak at best, muffled, the grass more lukewarm mint than green. The entire island is not only surrounded but protected by the fog around it; the climate is colder, everything more bleak and distant than forgiving.


[align=right]»More about the Island...[/align]

[align=center]Image[/align]

[center]Deus Ex Machina[/center]

Purpose: Deus Ex Machina protects humanity from creatures of darkness that might harm or destroy them - such as, for example, the beings of Halloween. To that end, they recruit humans born with the innate ability to sense FEAR. They live secluded, intense, and often tragically short lives, separated from the rest of humanity by their duty and their bond to the darkness.

Weapons: All Hunters' powers are drawn from their weapons. A Hunter weapon is a sentient being, formerly Halloween creatures forged into the shape of various weapons through Hunter technology. The weapon protects the Hunter in battle, guiding and serving them as a lifelong partner. Hunters can speak telepathically to their weapon and their weapon alone.

Missions: All Deus Ex Machina Hunter trainees are required to partake in missions. They can either be solo or larger group dispatch missions, the latter usually only sent to apprehend unusual quantities of Fear in the Human World. Otherwise, newer Trainees missions are always set by their superiors, usually their faction leader, attendance to large mission assignment classes is mandatory for beginning Hunter trainees.

Dormitories: The Hunters of Deus Ex Machina have isolated themselves from humanity in order to protect their world. Thus, all Hunters live on the Island, in dormitories (or houses for higher ranked Hunters). The dorms are very small and "travel" sized. They only have room to accommodate the bare essentials, as most Hunter trainees are on the field engaged in missions instead of spending time lazing around in their dorms.


[align=right]»More about Deus Ex Machina...[/align]

[align=center]Image[/align]

[center]Deus Ex Machina Administration[/center]

Deus Ex Machina administration, also known as Division Leaders, are responsible for the activities of Hunters and trainees in their division, and even outside of it. They basically help govern and run the operations of Deus Ex Machina, including trainee recruiting and target elimination. Their overall goal is, of course, to protect the Human World from manifestations of FEAR.

[align=right]»More about the Deus Ex Machina leaders...[/align]

[align=center]Image[/align]

[center]Deux Ex Machina Divisions

Image

Each Hunter is assigned to one of five divisions, with each division specializing in a particular skill set.[/center]

»Sun Division: Does 'hands on' operations, more tied to the offensive aspects of missions: attacking, assaulting, etc.

»Moon Division: Does 'hands on' operations, more tied to the defensive aspects of missions: repair, protection, guarding, etc.

»Mist Division: The group that does not have one specified role but fills in for everyone. A jack of all trades, master of none group, they are usually asked to take missions from all four categories. As a result, they do not get specialized field missions.

»Life Division: Related to research, including research of Halloween itself, Halloween creatures, FEAR, and the abilities of Fear and Hunters. They also study and develop Runic technology.

»Death Division: The 'intelligence' operation, in charge of gathering information and maintaining the network of Hunters. They gather information prior to a mission and often do 'spy' work.


[align=right]»More about Hunter Divisions...[/align]


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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:39 pm

WE ARE HALLOWEEN wrote:[align=center]Image

[center]Image[/center]
The Horsemen of the Apocalypse[/align]

The Four Clans of Horsemen lived on the far reaches of Halloween, so far on the fringes that they could almost have been from another world entirely. Dwelling on the Four Isles, led by the Four Riders - Death, War, Conquest, and Famine - they plotted the foretold end of the Human World, awaiting the day when they would ride out and bring about the Apocalypse. To that end, their cultures used humans like cattle, tormenting them to wring out every bit of FEAR from their minds before killing them.

And then the Hunters came. Seeking to defend their world, the humans of Deus Ex Machina managed to destroy the Four Isles in a single cataclysmic event. In that moment, the Four Clans were lost: not just the Isles, but also ninety percent of the Horsemen population were utterly destroyed.

Due to this disastrous incident, the loss of their home and also of their separate Clan identities, the Four Clans survivors were renamed the Lost Clan. They keep this name to remember who they were... and that their former Clans do not matter as much as their ability to continue onwards and survive.

Lost Clan members are productive creatures, determined to flourish in the face of adversity. Each Clan member is assigned a role to ensure the survivability of their clan. Though all Clan members are representative of their original Clans (Famine, War, Death and Conquest), they now work amongst each other. This new unity is a group effort to re-cultivate what has been lost.


[align=right]»More about the Four Clans[/align]

[align=center]Image

The Lost Clan[/align]

The Sanctuary: With their original homeland destroyed, the Horsemen have relocated to a remote area bridging the Human and Halloween world. This is an impossibly tall tower that scales to the sky. All eventually find themselves here, and all are given a purpose again.

Trance: Through the arts of the surviving High Priestess of Death, Medea, the Horsemen can practice the art of walking through memory. Known as Trance, this special ability is reserved for members of the Lost Clan alone... though sometimes Medea may choose to offer this gift to worthy Halloween residents on an as-needed basis.

Distortion & Initiation: The Horsemen bear a brand on their bodies indicating their devotion to their own kind and to their vengeance. This mysterious marking, and the dark powers it grants them, can also be given to Halloween residents... at a price. Those who receive this initiation are bound by something deeper than even FEAR to their task and duty.


[align=right]»More about the Sanctuary...
»More about Distortion and Initiation...
[/align]

[align=center]Image

The Four Clans

While the Four Clans themselves have been lost, murdered by the Hunters of Deus Ex Machina, the culture they cherished lives on in the survivors. Though the Horsemen are now only one clan, the Lost Clan, they retain their individual culture and skills...

Image Image Image Image
[/align]

»Conquest: An east-Orient themed tribe, the only one of the Clans who ruled through lineage and bloodlines. They subdue and subjugate, bringing others under their rule. The warriors are are in charge of the task of fighting and disposing of their enemies, namely humans... or even those that oppose them in Halloween.

»Death: A Nordic-themed tribe, ruled by the will and guidance of the teachings of Death. They are masters of metal, forging steel and working in more delicate substances to create jewelry. The Death clan act very much like a religious cult or a faction of priest and priestesses that reap and send off the souls of the Human World, delegating occasionally which ones are sent away and what others remain in Halloween. Their clan is one of the most established lines that eventually branched off from the general species known as "Reapers".

»Famine: A desert themed, nomadic tribe. They are scavengers, alchemists, and harvesters, going to the Human World to find prey for their Lairs. Their hierarchy system was simply based on their personal usefulness, and worked similar to a bee or ant colony, where there is one elected "queen" and everyone else is a worker.

»War: An Amazon themed, female ruled warrior tribe. All clan members are well equipped for battle, ready to fight at any moment. They are winged, and prefer to live in the trees. All are respected equally within War, and they direct their strife outwards rather than fighting among themselves. They perpetuate conflict and Fear in the Human World, and are also fighters in Halloween.


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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:39 pm

WE ARE HALLOWEEN wrote:[center]Image[/center]

[center]Image Image[/center]

        Amityvile Academy Year 1: Nose Goblins (Snots)
        Year One students are just entering the Academy! Their ability to handle FEAR is limited, they have little to no battle experience, and they have yet to be allowed access to the Human World. While in this phase of their education, students will be introduced to a number of new things, in the hopes that they will gain general skills before starting to specialize.

[center]ImageImage[/center]

        Amityville Academy Year 2: Knob Goblins (Knobs)
        Year Two students have a relatively firm grasp on the basics of battle and the theories behind gathering FEAR in the Human World. Their abilities increase as they continue to learn, growing in power and experience. Knobs are expected (but not required) to help out the newer, less experienced Snots in getting settled into Amityville. Sponsoring younger students has been known to garner bonus points with the administration. While continuing in their general education is welcome, students are encouraged to begin seeking out their specific areas of interest and skill.


[center]ImageImage[/center]

        Amityville Academy Year 3: Hob Goblins (Hobs)
        Hobs are creatures on the verge of graduating into the adult society of Halloween. Their abilities have increased greatly since they first entered the Academy, and they are expected to have a good idea of what they want to do once they graduate. As they work to refine their skill set, they will need to be given closer, more personal attention from their instructors, along with a more intensive course schedule. They will be permitted greater access to the Human World, with the expectation that they will now be able to gather FEAR while being experienced enough to avoid some of that world's peculiar pitfalls.

[center]Image[/center]

[center]Image Image[/center]

        Deus ex Machina: Trainee
        Trainees are humans that have just woken to awareness of their ability to sense FEAR. They have passed the Hunter Candidate trials and have bonded to their lifelong partners: their sentient weapons. They are considered the lowest rung of the ladder in Deus Ex, taking on missions from all divisions and grunt work - anything and everything they can do to hone and develop their strength and skills.

[center]Image Image[/center]

        Deus ex Machina: Intermediate Trainee
        Intermediate Trainees are trainee Hunters that have passed beyond their rudimentary skill set to take on further duties and more difficult missions. They are also asked to do more work specific to their Division, as well as further contribute to Deus Ex in terms of skill and abilities.

[center]Image Image[/center]
        Deus ex Machina: Hunter
        Intermediate Trainees can only become fully-fledged Hunters by proving themselves through missions, hard work, and verification of their skills. Full Hunters are adept in sustaining themselves in battle, and understand the mechanics and their role as Hunters fairly well. Hunters can also rank up to become Division Leader Assistants - Hunters in charge of the day-to-day tasks of their Division - or even become part of the Hunter Council itself.


[center]Image[/center]


[center]Image Image[/center]
        The Lost Clan: Class One
        The surviving members of the Lost Clan are powerful creatures, though if they strive for greater heights, they may just be able to gain even more strength and ability. Only time will tell...

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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:40 pm

WE ARE HALLOWEEN wrote:[center]Image

Our owners list is located offsite - it is sortable by faction, name, owner, and artist. If you are logged in to the minipet site, you can even check to see which characters you own!

Image
:!: Check out the full list of characters here! :!:


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Re: Main Thread

Postby Baneful Wed Sep 13, 2017 6:41 pm

WE ARE HALLOWEEN wrote:[center]Image[/center]

Both pre-made and custom character art are bought by stage. This means you get one stage when you buy a slot. There will be no long term "all-stage" contracts with the artists. You are not required to get additional stage art of your student if you don't want to. Additional art for existing characters can be obtained via freebies, bribes, and customs.

» Custom, bribe, and pet trade information is available here! Any openings of any kind will be posted in the News section.


[center]Image

Image

The Quest Fairy:

Occasionally, the questing fairy is said to pick up quests.
The quest fairy may visit those who are helpful, active, and kind... the exact specifics are a mystery!
[/center]

» Start your quests here!
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